A large portion of PSO2 Meseta that preference for me is so you could surely invest your time and resources into updating and unlocking new abilities and skills and then after you're done you can return and mix-and-match things to your liking without even realizing you'd have to drop in cash just like you currently do if you wanted to construct something like the best primary course tree and a version for an optimal subclass tree, or invest in a different Mag because you're missing about 6-7% of your overall harm (and therefore are overlooking 200 points to equip your weapons/units).
Regardless of the extreme grind the game reaches towards the end (for instance, running the exact same dungeon like about 40-80 times to gain a single level, collecting Blood Orbs and High Orbs to unlock the small stat boosts that include over over time, and more), I've believed that Dragon's Dogma Online is definitely a good instance of an online game I believe has definitely nailed the"open field" exploration with solid gameplay, optional combined multiplayer, and still provides both a challenge and relatively casual encounter for people who want it with no putting up nasty traps for gamers to get caught into mess up their builds.
Seems like a perfect opportunity for them....to sell them to you as Scratch items and call them the"GVS" versions or something. I am confident that they do upgrade them but it's more lucrative for them to sell you the remade from scratch outfits than providing them at no cost. I have worked in the market in the past and rigging up palms is not hard work, the matter is how many costume items will need to be altered without a monetary justification.
Plus giving people fully working items with all the advantages (on what's essentially a new sport ) would deincentivise players purchasing the"new" stuff. Yeah. They already release across the years the very same outfits (sky/night/blue/gv/b/etc.) However, with recolors and sell them as new instead of giving us the capability to recolor them freely. And the ones that you can recolor costs exchanging scratch things for a shade pass.
Personal speculation: PSO2 has been ported to the NGS engine to keep players occupied between NGS content releases. No new content will be released for it out of makeup, of which will all be obtained/ported from NGS events/scratches to have people to perform that. It is going to be eliminated after a few years after all the players have migrated over and the only people in the PSO2 cubes are diehards holdouts/nostalgia. Probably. It is a new game so odds are similar to any Online RPG the first release won't have much about an endgame for those players who hit maximum level on day 1. It'll be nice to just switch blocks anytime I wanna hit up an old UQ though. There's never a reason not to pso2 sales see magatsu.